CSIS 285 Video Game Development


Course Description

A course for the study of the foundational skills in video game development. The course covers an overview of relevant programming methodology, use of 2D art and design, animation, and level design.


Instructor

J. Walker Orr, Ph.D.
Office hours: WMR 216 (see schedule)


Texts

required



Objectives

Students will learn the essentials of video game development in Unity include programming in C#, character creation and animation, and level design. Students will apply these skills to build a game as a class project.


Course Organization

The course will include regular homework and/or programming assignments. Unless otherwise specified, assignments are due 5 minutes before midnight on the due date. There will be no credit given for late assignments (without an excused absence)—turn in as much as you can.

Reading assignments should be completed before the lecture covering the material. Not all reading material will be covered in the lectures, but you will be responsible for the material on homework and exams. Quizzes over the assigned reading may be given at any time.


Collaboration

See the GFU CS/IS/Cyber policies for collaboration and discussion of collaboration and academic integrity. Most students would be surprised at how easy it is to detect collaboration in programming—please do not test us! Remember: you always have willing and legal collaborators in the faculty.

Almost all of life is filled with collaboration (i.e., people working together). Yet in our academic system, we artificially limit collaboration. These limits are designed to force you to learn fundamental principles and build specific skills. It is very artificial but intensional for your own benefit. The only way for you to learn is by doing the work.

To be clear, do not:


Oral Defense Policy

I may require an oral defense for any assignment at my discretion. This is a brief meeting where you explain and defend your submitted work. This process mirrors the business world, where professionals routinely present and defend their analyses to supervisors and clients, and ensures your work represents authentic learning. If required, you must schedule and complete your defense within 72 hours of notification to receive a non-failing grade; without the defense, you will receive a zero on the assignment. If the work product is a group submission, all team members must be present at the meeting. Routine scheduling conflicts (work, other classes, social commitments) do not qualify for extensions. Be prepared to summarize your arguments, explain your methodology, defend your conclusions with evidence, and answer questions about your work and your problem solving process. You should be ready to articulate and defend the rationale behind your work.


Spiritual Formation

Besides EYS, I am always available to discuss the Christian faith if you have any questions or doubts. Send me an email, come by my office hours, or talk to my after class, Christ is the reason I am at GFU, I always have time to talk about faith.


Grading

The final course grade will be based on:

Grading Scale


Tentative Schedule

1

C# Essentials

2

Intro to Unity, Essential Concepts & World Building

3

Character Controls & MVC

4

Animations

5

NPCs & Animation Events

6

Prefabs & Timers

7

Triggers & Projectiles

8

UI & HUD

9

Collectables

10

Game Management

11

Spring Break - no class

12

Game Design Theory

13

Menus

14

Finishing Touches

15

Student Projects


This page was last modified on 2026-01-08 at 05:13:02.

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